
My name is Sophie Laurain, a 22 year old french-chilean artist focused on programming, tooling, character art and rigging.
VV check out my portfolio VV
Won the 2025 Science Game Jam at Montreal and was exhibited during the Researcher's Night 2025 at the Biodome, event organized by Espace pour la vie Montreal.
It was made in collaboration with a botanist working on creating visuals and music based on organic cells in order to study their benefits on people
2025 Rubijam
Flipper game aiming to show the negative psychological effects about gambling and addiction.
The challenge was to have the ball physics to work well and create various events during the game.
2024 Rubijam
Cutesy doom-like game with tons of cats and a PSX inspired artstyle for RUBIKA Montreal 2024 Game Jam, in collaboration with students from RUBIKA Valenciennes.
We had to manage different environments with changing ambience and two types of enemies with their own behavior.
I am currently a technical artist student at RUBIKA Montreal.I like working on character art such as modeling, rigging, using my drawing skills at my advantage and programming. I know multiple programming languages such as C#, python, HLSL, blueprint, and I am learning C++ and html. I work with a lot of softwares, such as:
I've done character controllers, prototypes, gameplay programming, shaders, python scripts, and in-engine tools with C# or Houdini to help during the development of various projects and pipelines.
I find it really satisfying when programming acts as a pillar for art and they work together to tell a story. I like when my code and tools are easy to understand, often making documentations or short "tutorials" for co-workers to use.
My curiosity pushes me to always learn new things, which proves very useful for game creation. I can always mix my knowledge on different domains and topics to make the best of it.
That's why I wish to master even more my programming skills, so I can continue supporting ideas and bring life to them through games.